While this may sound silly and simple when compared to the complexities of console drving games, it really is all in the environment. Otherwise everything runs on rails.Īll you have to avoid are the obstacles inside the wire, the enemy co-vecs chasing you, and try to stay on the parts of the wire that are still sheathed, otherwise you’ll lose points and energy. Left and right spins you around the wire, while up and down activate your power ups – one of which is a temporary speed boost. You follow the course of the wire no matter where you are on the inside of the wire. What this change of environment does is radically change the control system – whereas the original had your full 'accelerate, brake and turn corners', the new System Rush is more about positioning your Co-vec inside the wire, rather than navigating the wire. Rather than long flat racing tracks with inclines and banked corners, you are racing around inside a twisty tunnel, sometimes fully enclosed, sometimes parts of it missing - maybe it’s meant to be a wire, with the plastic sheath stripped away at certain points? Setting aside the exciting plot of hacking into corporate computers and somehow evading the security programs in a co-vec (code vehicle), System Rush is a rather good futuristic racing game – a genre arguably started by F-Zero and Wipeout on the gaming consoles.Įvolution has made some changes when compared to the original, and these make it more suited to a mobile environment than previously.
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